﻿//////////////////////////////////////////////////////////////////
//
// Program.cs
//
// Copyright (c) 2012 Dan Pike.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace Emily
{
   static class Program
   {
      /// <summary>
      /// The main entry point for the application.
      /// </summary>
      [STAThread]
      static void Main()
      {
#if false
         Application.EnableVisualStyles();
         Application.SetCompatibleTextRenderingDefault(false);
         Application.Run(new Main());
#elif true
         using (FrontEnd.FaceMesh face = new FrontEnd.FaceMesh())
         {
            face.Run();
         }
#else
         using (FrontEnd.FaceRoam face = new FrontEnd.FaceRoam())
         {
            face.Run();
         }
#endif
      }
   }
}
